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Part 1: Modeling the Dragon

Initially, my 3D model for the Dragon has a very long and snake-like body. But after considering its effectiveness in translating human...

Part 3 : Rigging

Using the IKinema Female Character Bone structure, I adjust the joints to suit my dragon body. The joints on the arms are shorten, and...

Part 4 : Painting skin weights

I followed an online tutorial on Weight Painting a humanoid character and apply it on my Dragon. I also discovered a tool: Mirror Skin...

Part 10: Post Processing in Unity

I wanted to create a skybox that replicates the beautiful landscapes of Vietnam. So in Illustrator, I created some panorama pictures to...

Process Journal: Blog2
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