Part 1: Modeling the DragonInitially, my 3D model for the Dragon has a very long and snake-like body. But after considering its effectiveness in translating human...
Part 2: UV Mapping and Texture MappingUsing my knowledge implemented in the Specialization course: Designing 3D Assets, I unwrap and project different body parts of the dragon...
Part 3 : RiggingUsing the IKinema Female Character Bone structure, I adjust the joints to suit my dragon body. The joints on the arms are shorten, and...
Part 4 : Painting skin weightsI followed an online tutorial on Weight Painting a humanoid character and apply it on my Dragon. I also discovered a tool: Mirror Skin...
Part 5: Working with Particle Systems in UnityFirst, I watched a general tutorial about the Particle System and applied the knowledge to create cloudy atmosphere and smoke released...
Part 6: Turning my character into an Avatar in Unity First, I watched this tutorial which helps me understand more about configuring a character in Unity. Also I looked at more sources given...
Part 7: Recording/Importing Motion Capture Data into my CharacterThese are my motion capture files imported in Maya. You could see that I tried hard to mimic the swirling motion of the dragon. My body...
Part 8: Creating a waggy tail motion/ Working with Dynamic Bone in UnityMETHOD 1: RAGDOLL WIZARD In order to create a waggy tail attached to the dragon's body, I was recommended to use "Ragdoll". However, the...
Part 9: Working with timeline in UnityFirst, I watched this tutorial which helps me understand more about timeline in Unity. This is the prototype of the animation that I have...
Part 10: Post Processing in UnityI wanted to create a skybox that replicates the beautiful landscapes of Vietnam. So in Illustrator, I created some panorama pictures to...