THE PORCELAIN DRAGON
Vietnamese Dragon - Avatar - The God of Rain
SCHEDULE
for Avatar Project
week 5
3D MODELLING
sketching, come up with final 3D model design for the Dragon Avatar and finalize the scene which combines the Avatar with other supporting elements: clouds, steam, thunder, lighting,...
week 6
3D MODELING
+ MOCAP
3D modeling all of the design elements in Maya. Once have the 3D avatar, start working with MoCap in class.
week 7
UV MAPPING
+ MOCAP
Unwrap and UV map all 3D models. Work with MoCap in class.
self-learning week
UNITY + ANIMATION
Start bringing everything into Unity and create events based on Timeline. Self-learning about scripting, animating in Unity is essential.
week 8
PRESENT FIRST PROTOTYPE
+ MOCAP
Present and receive feedback from the first prototype. Continue working with Mocap, testing and improving from feedback.
week 9
UNITY + ANIMATION
+ MOCAP
Continue working and testing with all of the software. Fixing problems that arise when putting everything all together.
week 10
FINALIZING PROTOTYPE
SOUND DESIGN
+ POST-PROCESSING
Finalizing every aspect of the Avatar.
Work on sound FX, foley and post-processing behavior in unity to color-correct, adjust lighting and other special effects.
week 11
FINAL PRESENTATION
+ PROJECT INTEGRATION
Present final Avatar.
Teaming up and work in groups to complete final project
week 12
PROJECT INTEGRATION
Reflect and improve the Avatar based on critical feedback.
Continue working on the group-integration project
week 13
PROJECT INTEGRATION
Reflect and improve the Avatar based on critical feedback.
Continue working on the group-integration project
week 14