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SCHEDULE

for Avatar Project

week 5

3D MODELLING

sketching, come up with final 3D model design for the Dragon Avatar and finalize the scene which combines the Avatar with other supporting elements: clouds, steam, thunder, lighting,...

week 6

3D MODELING
+ MOCAP

3D modeling all of the design elements in Maya. Once have the 3D avatar, start working with MoCap in class.

week 7

UV MAPPING
+ MOCAP

Unwrap and UV map all 3D models. Work with MoCap in class.

self-learning week

UNITY + ANIMATION

Start bringing everything into Unity and create events based on Timeline. Self-learning about scripting, animating in Unity is essential.

week 8

PRESENT FIRST PROTOTYPE

+ MOCAP


Present and receive feedback from the first prototype. Continue working with Mocap, testing and improving from feedback.

week 9

UNITY + ANIMATION
+ MOCAP

Continue working and testing with all of the software. Fixing problems that arise when putting everything all together.

Schedule: Schedule

week 10

FINALIZING PROTOTYPE
SOUND DESIGN
+ POST-PROCESSING

Finalizing every aspect of the Avatar.
Work on sound FX, foley and post-processing behavior in unity to color-correct, adjust lighting and other special effects.

week 11

FINAL PRESENTATION
+ PROJECT INTEGRATION

Present final Avatar.

Teaming up and work in groups to complete final project


week 12

PROJECT INTEGRATION

Reflect and improve the Avatar based on critical feedback.
Continue working on the group-integration project

week 13

PROJECT INTEGRATION

Reflect and improve the Avatar based on critical feedback.
Continue working on the group-integration project

week 14

FINAL SHOWCASE

Schedule: Schedule
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